Update 1.05 — Path Tracing Stereo and Tile Rendering

Camera Render Studio Update 1.05 introduces major improvements to the Path Tracing workflow, including new stereo projection options and optimized tile rendering.

A new Path Tracing Tile render pass has also been added. It can be used with both Movie Render Queue and Movie Render Graph.

Path Tracing Stereo Modes

  • Parallel Stereo — renders both stereo views with parallel camera directions and without a convergence point.
  • Off-Axis Stereo — uses a configurable Convergence Distance to define the zero-parallax plane.
  • Parallel Stereo is used as the default Path Tracing stereo mode.
  • The Convergence Distance setting is displayed only when Off-Axis Stereo is selected.

Path Tracing Tile Improvements

  • Optimized Path Tracing Tile rendering workflow.
  • Added support for Unreal Engine’s High Resolution rendering mode.
  • Improved rendering of large output resolutions by processing the final image in tiles.

New Path Tracing Tile Pass

  • Added a dedicated Path Tracing Tile render pass.
  • Available in Movie Render Queue (MRQ).
  • Available in Movie Render Graph.
  • Designed for high-resolution panoramic and stereo Path Tracing renders.

Important Notes

  • After changing the Path Tracing projection or stereo settings, apply the settings and recompile the shader.
  • Shader recompilation may take additional time depending on the project and hardware configuration.
  • Before updating an existing project, it is recommended to create a backup.

ivan_elizarov_admin
ivan_elizarov_admin
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