Update 1.05 — Path Tracing Stereo and Tile Rendering
Camera Render Studio Update 1.05 introduces major improvements to the Path Tracing workflow, including new stereo projection options and optimized tile rendering.
A new Path Tracing Tile render pass has also been added. It can be used with both Movie Render Queue and Movie Render Graph.
Path Tracing Stereo Modes
- Parallel Stereo — renders both stereo views with parallel camera directions and without a convergence point.
- Off-Axis Stereo — uses a configurable Convergence Distance to define the zero-parallax plane.
- Parallel Stereo is used as the default Path Tracing stereo mode.
- The Convergence Distance setting is displayed only when Off-Axis Stereo is selected.
Path Tracing Tile Improvements
- Optimized Path Tracing Tile rendering workflow.
- Added support for Unreal Engine’s High Resolution rendering mode.
- Improved rendering of large output resolutions by processing the final image in tiles.
New Path Tracing Tile Pass
- Added a dedicated Path Tracing Tile render pass.
- Available in Movie Render Queue (MRQ).
- Available in Movie Render Graph.
- Designed for high-resolution panoramic and stereo Path Tracing renders.
Important Notes
- After changing the Path Tracing projection or stereo settings, apply the settings and recompile the shader.
- Shader recompilation may take additional time depending on the project and hardware configuration.
- Before updating an existing project, it is recommended to create a backup.






