Realtime Camera Render Studio Component

Realtime Preview Setup

To use Realtime Preview, you need to add the Camera Render Studio component to an actor or a camera in your scene.

It is recommended to create a separate actor dedicated to preview control, so you can always easily find and manage it in your scene.

Step 1 — Create an Actor

Create a new actor in your scene.

Step 2 — Name the Actor

For example, name it Realtime_Preview.

Step 3 — Add Component

Open the actor and add the Camera Render Studio component.

Note:
If the component is attached to a regular Actor, available modes are: Default, Editor, Movie Render.If the component is attached to a CineCameraActor, additional User mode becomes available.

Step 4 — Create Render Target

Create a Render Target texture and assign it in the component settings.

Step 5 — Configure Render Target

  • RTF RGBA16f — recommended for EXR
  • RTF RGBA8 — suitable for PNG
  • Supports UAV — must be enabled

Editor Modes

Camera Render Studio Preview provides several working modes that control how preview behaves in the editor.

Default

Disables rendering to texture. This is a safe default mode to avoid unnecessary performance cost.

Editor

Enables rendering to texture, disables standard viewport rendering, enables auto-follow for the active camera, and replaces viewport output with preview.

Movie Render

Used during Movie Render Queue. Disables preview systems and viewport overrides to reduce memory usage.

User (Camera Only)

Available only when the component is attached to a camera. Allows manual control over preview behavior.

  • Disable Render to Texture — disables rendering to Render Target
  • Disable Viewport Rendering — disables viewport rendering
  • Auto Follow Active Camera — automatically follows active camera
  • Preview Render Target in Viewport — displays Render Target in viewport
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