Fix Update 1.01 — Camera Render Studio Component Optimization

This update improves how the Camera Render Studio component behaves during Movie Render Queue rendering.

The component now correctly disables unused render target output during MRQ rendering. This prevents the component from continuing to render into a texture when that output is not needed for the final Movie Render Queue result.

As a result, users no longer need to use the previous Working Mode workflow to reduce unnecessary component rendering load. The old Working Mode system has been fully removed and replaced with a cleaner automatic behavior.

What Was Improved

  • Improved component behavior during MRQ rendering — unused Render Target output is now cleared automatically when Movie Render Queue rendering is active.
  • Reduced unnecessary rendering load — the component no longer keeps rendering into a texture when that texture is not required for the MRQ output.
  • Working Mode removed — the previous Working Mode workflow is no longer required and has been fully excluded.
  • Realtime and PIE workflows preserved — regular realtime preview, PIE, and New Editor Window PIE continue to work without automatically clearing the assigned Render Target.
  • Cleaner workflow for users — users can keep the component in the scene without manually switching modes before starting MRQ rendering.
ivan_elizarov_admin
ivan_elizarov_admin
Articles: 38

Leave a Reply

Your email address will not be published. Required fields are marked *