Fix Update 1.0 — Projection Quality and Resolution Improvements

This update improves the internal projection resolution logic in Camera Render Studio.

We fixed how projection segment resolution is calculated, so the internal render quality now follows the selected final output resolution more accurately. This affects both regular Movie Render Queue rendering and Movie Render Queue Tile Render workflows.

What Was Improved

  • Improved projection segment resolution calculation — internal projection textures are now calculated more accurately based on the final output resolution.
  • Better quality consistency — rendered projection segments now better match the expected quality of the final image.
  • Improved regular MRQ rendering — the fix is not limited only to Tile Render; it also improves the standard rendering workflow when projection segments are used internally.
  • Improved Tile Render workflow — high-resolution tiled rendering now produces projection results that better correspond to the selected output resolution.
  • Reduced softness and blur — this helps prevent cases where the final projection could appear softer or lower-detail than expected.
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